Exports · origen_housing
All exports are registered under the resource name origen_housing.
Server-side exports
getAllHouses() → table
Returns all houses in the database.
local houses = exports['origen_housing']:getAllHouses()getOwnedHouses(identifier) → table
Returns all houses owned by a player.
local houses = exports['origen_housing']:getOwnedHouses(citizenid)getHouse(id) → table | nil
Returns the house data for a given house ID.
local house = exports['origen_housing']:getHouse(houseID)setHouseOwner(id, source)
Set the owner of a house to the given player (source = server ID).
exports['origen_housing']:setHouseOwner(houseID, source)hasKey(_, citizenid, houseID) → boolean
Check if a player has a key to a house.
local hasKey = exports['origen_housing']:hasKey(nil, citizenid, houseID)lockpick(source, isAdvanced)
Trigger the lockpick action on a house for a player.
exports['origen_housing']:lockpick(source, false)createDoor(houseID, data) / deleteDoor(houseID, doorID) / updateDoorState(houseID, doorID, state)
Manage doors for a house programmatically.
openDoor(houseID, doorID) / saveDoorStatus(houseID) / startAlarm(houseID)
Open a door, save its status, or trigger the house alarm.
buyUpgrade(source, houseID, upgrade) / buyHouseUpgrade(source, houseID, upgrade)
Purchase an upgrade for a house.
buyFurniture(source, houseID, data) / updateFurniture(...) / deleteFurniture(...)
Manage furniture items for a house.
updateLight(...) / updateBoard(...) / getLightCount(houseID) / getStashesCount(houseID)
Manage lights and boards, and query their counts.
saveBuilding(houseID, stage) / startBuilding(houseID)
Control the construction stage of a house.
registerHook(event, cb, options) → id
Register a server-side hook on housing events. Returns a hook ID.
local id = exports['origen_housing']:registerHook('onBuyHouse', function(payload, cancel)
-- payload: { source, houseID, price, owner }
-- cancel() to abort the action
end)Available events: onBuyHouse, onDeleteHouse, onBuyUpgrade, onBuyFurniture, onDeleteFurniture.
removeHooks(id)
Remove a previously registered hook.
exports['origen_housing']:removeHooks(id)AddTableData(table, columns) / checkTables()
Utility for dynamic DB schema management. Used internally.
Client-side exports
insideHouse() → number | nil
Returns the ID of the house the local player is currently inside, or nil if outside.
local houseID = exports['origen_housing']:insideHouse()getNearbyHouse() → table | nil
Returns the nearest house data to the player's current position.
local house = exports['origen_housing']:getNearbyHouse()getPlayerHouses() → table[]
Returns the houses owned by the local player. Each entry contains label, location, desc, entryCoords.
local houses = exports['origen_housing']:getPlayerHouses()getHouses() → table
Returns all houses loaded client-side.
local houses = exports['origen_housing']:getHouses()OpenHouseMenu() / CloseHouseMenu()
Open or close the in-house management panel programmatically.
setHousePosition(houseID)
Teleport the player to a house entry point.
exports['origen_housing']:setHousePosition(houseID)toggleDoor(houseID)
Toggle the main door of a house (lock/unlock).
exports['origen_housing']:toggleDoor(houseID)getHouseDoor(houseID) → table | nil
Returns the main door data for a house.
addKeyHolder(houseID, target) / removeKeyHolder(houseID, identifier)
Add or remove a key holder for a house.
exports['origen_housing']:addKeyHolder(houseID, targetServerId)
exports['origen_housing']:removeKeyHolder(houseID, citizenid)loadHouse(houseID, cb, options)
Load a house manually and call cb when complete.
exports['origen_housing']:loadHouse(houseID, function()
print('House loaded')
end, {})isBusy() → boolean
Returns true if the housing system is currently processing an action (e.g. entering/exiting).
if exports['origen_housing']:isBusy() then return end